We had run the Personas role-play activity at live, in-person workshops before the pandemic arrived, and we didn’t want safety protocols to spoil our chance to offer one of our most successful professional development exercises. So our creative team went back to the drawing board to figure out how to run a role play online and remotely.
We’ve shared instructions for the three versions of the role-play Personas activity on our site: in person, live & online, and an asynchronous simulation.
Some background: The PLIX team started working on the Personas activity design while brainstorming future professional development workshops we might offer. One quote that stuck out to us in the early designs comes from the paper “Becoming Facilitators of Creative Computing in Out-of-School Settings” by Ricarose Roque and Rupal Jain:
There was not one role that defined a facilitator, but instead multiple entry points and pathways that built on facilitators’ backgrounds and interests. Their experience was a process of becoming — shifting roles, perspectives, and practices within the shared activity of facilitating creative computing experiences.
We wanted attendees of our professional development programs to leave having, among other things:
- Assessed their skills, identified areas to improve on
- Learned about the context of creative learning
- Learned about PLIX in relation to creative learning
- Discussed strategies to mitigate: imposter syndrome, fallacy of the expert
- Practiced self-reflection
- Practiced being comfortable with ambiguity
- Learned tools/skills that aid in welcoming learning community members
- Learned tools/skills that aid in supporting learning community members
- Learned tools/skills that aid in guiding learning community members
This role play offered hands-on ways to achieve these goals.
Rachel Kisken and Alex Yixuan Xu developed the first prototype activity to create intentional facilitation learning moments that point to key tensions or principles in creative learning facilitation. After play testing it, they found themselves both recognizing the limitations of roleplay and its promise of being a workshop learning tool. In this first version, rather than using numbered personas, we named the roles: The Completer, The Scaredy Cat, The Go-Getter, The Confused, The Student. We later realized that these characterizations were unfair to the personas we described, and we let the descriptive text speak for itself.
In play-testing, those playing the facilitator discovered they wanted to give everyone full attention, something that would probably be impossible to emulate in an asynchronous version of the activity. While putting on a facilitator or participant hat is important, the activity works best when it is followed up with reflection prompts and questions—something acknowledged in the first designs but that we could fold into future versions of the experience, whether it is in-person, online, or asynchronously simulated.
Have you been a part of a Personas activity, in Akron or in one of our online workshops? What was your experience like?